How Regional Reference Guides Work
Grand Theft Auto VI takes place across the State of Leonida, home to the neon-soaked streets of Vice City and surrounding diverse biomes. This guide entry demonstrates how regional reference pages are organized on this platform so players can quickly orient themselves during exploration.
Pre-Release Reference Structure
Confirmed Leonida Districts & Biomes
Based on official announcements and previews, the State of Leonida is divided into distinct geographical zones. Each zone will receive its own dedicated sub-index containing points of interest, safehouses, and side activities:
- Vice City Metro Area — High-density urban districts, oceanfront boulevards, marinas, and commercial hubs.
- Leonida Keys — Southern tropical island chain connected by highway bridges and shallow coastal waterways.
- Grassrivers — Expansive subtropical wetlands and swamp ecosystems navigable by airboat and off-road vehicles.
- Port Gellhorn & Industrial Coast — Working-class coastal corridors, shipping yards, and motel strips.
Second-Screen Lookup During Exploration
When exploring a district in-game, players should not have to scroll through paragraphs of lore just to check what activities exist nearby. Every regional page follows a standardized three-part layout:
- District Summary Bar — Biome type, adjacent regions, and primary highway connections.
- Points of Interest Table — Shops, garages, safehouses, and service locations.
- Collectibles & World Events Checklist — Region-specific items cross-linked to the 100% completion tracker.